The Old World RPG Player Guide art
by Aidan O'Brien in
News Warhammer

Cubicle 7, who by this point are synonymous with TTRPGs set in the worlds of Games Workshop’s games, thanks to their work on games like Warhammer 40,000: Wrath and Glory, and Age of Sigmar: Soulbound, have just made their upcoming Warhammer: The Old World RPG available for pre-order.

Over on their store page, you can find a multitude of products on offer, from massive collections of goodies down to single books for those who only wish for a player’s guide. PDF versions of purchases are expected to be delivered in July, while printed versions will be sent out in the first quarter of 2026. The Warhammer: The Old World Roleplaying Game Player’s Guide is available in PDF format and can be downloaded today, however.

The Old World is essentially Games Workshop bringing back their old Warhammer Fantasy Battles setting that many people missed since it was shelved in favor of Age of Sigmar. This roleplaying game will use a d10 dice system, with rolls being a “meet or below” when compared to your characteristic ratings to be successes.

Playable origins are the Bretonnians, Dwarf, Empire, Halfling, High Elf, and Wood Elf, and there are thirty different careers for you to pick from that will shape your character over time. It will also dictate important Contacts that your character will know. These important NPCs are people you have pre-existing relationships with.

Perhaps most interestingly, there is the Grim Portent. According to Cubicle 7, “This dreadful incident is what binds your group together, forcing them into a life-or-death battle against a powerful, resourceful enemy. Your Grim Portent propels you directly into follow-up adventures and sets the tone for the rest of the campaign, but it is only the starting point — the World of Legend is beset by countless foes, from nameless horrors to slavering beasts, and victory will be hard won.”

So, it certainly sounds interesting, and I’ll be back with a Play Guide review as soon as I am done devouring every page of the PDF.


Image via Cubicle 7

In the heart of the great forests, within long-buried lairs, and at the very edges of the world, they wait. Ravening hordes of inhuman creatures biding their time, plotting the downfall of every ordered kingdom, salivating in anticipation of the bountiful slaughter soon to come.

Common folk, bolstered by honest faith and comforting lies, misled by ignorance and superstition, cannot grasp the extent of the foes arrayed against them. They hide behind tall walls, watch polished ranks of soldiers march by, and think themselves safe. They are wrong.

You have seen the truth. You have faced true evil, perhaps witnessed the servants of Chaos itself go about their secret work, and no longer find comfort in the lies. Far worse, that same evil has marked you in turn, not as a threat, perhaps, but a thing to be snuffed out lest it somehow delay the destined desolation that lies ahead. You had a single choice — flee in terror, or resist in any way you can.

In this dark and bloody age, bold deeds and great courage are called for. You have chosen to take up a hopeless fight, to stand when the coward would flee and the wise would kneel. You must oppose the swelling tide of strife and war, of flame and fury, or be smothered by it. Let others wallow in their false peace, let them hate you trying to drag them from it. For if you are skilled and lucky, if you choose worthy allies, take up stalwart arms or master perilous magics, you may even live to see your grim work done.

Warhammer: the Old World Roleplaying Game is your gateway to grim and glorious adventure in the World of Legend. Pick up the Player’s Guide at release, and grab the Gamemaster’s Guide if you intend to run your own unforgettable adventures!

Aidan started in the hobby all the way back in 1989 with Hero Quest, quickly getting into Space Crusade, and then on into second edition Warhammer 40,000. Over the years he has played just about everything you can think of, but current favorite are Cyberpunk Red Combat Zone, Horus Heresy, Trench Crusade, and Dungeons and Dragons.
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