Ravensburger is bringing a new flavor to the fifth installment of their best-selling Horrified series, and the game will be set in the Forgotten Realms and play host to a bevy of familiar, and monstrous, faces from the world of Wizards of the Coast’s Dungeons & Dragons.
Horrified is a co-operative game for one to five players, suitable for ages 10 and up. Players work together to take on all manner of monsters from the world of D&D and will endeavor to save the world from the looming peril they represent.
“Whenever we imagine a new Horrified game, we ask ourselves what the coolest, most iconic monsters are to whom we’d be honoured to meet an untimely end… so pairing the game with the rich lore and storytelling of D&D just makes sense,” said Lysa Penrose, International Product Manager at Ravensburger. “As fans of both games, our team worked closely with the team at Hasbro and Wizards of the Coast to create a game that is not only authentic to both series but also fun to play, regardless of players’ experience with either D&D or Horrified.”

Players take on the role of heroes who are all instantly recognizable to D&D fans. The Wizard, Rogue, Fighter, Bard, and Cleric will all be present and will all have their own abilities and skills.
“With the assets provided by Hasbro and Wizards of the Coast, we got to see and read through the expansiveness of the worldbuilding; in many ways, our biggest challenge was deciding what we wanted to show,” said Sam Dawson, Art Director at Ravensburger. “Then, of course, we had to decide how to interpret that for the board and fill in the seams where no definitive visual exists. I think the result will feel like familiar territory to fans alongside some new interpretations of the Undermountain they know and love.”
Horrified: Dungeons and Dragons is available for pre-order right now and will release on July 21, 2025.
I feel like this will be a good fit for D&D. Other games I've played with the names (Lords Of Waterdeep, or Tyrants Of The Underdark) don't seem to match the feel of D&D at all. I don't mind them, but they could have been just as good a game without being branded D&D. It seems like this might at least match a quest kind of feeling.