by Aidan O'Brien in
News Warhammer

Warhammer Underworlds is a fun little grid-based battler from Games Workshop that has gone through some changes over the years. Safe to say it’s currently on life support with old GeeDubs, and it wouldn’t be a huge surprise to see them stop making it over the next year or two.

Personally, I enjoy the game. It’s a nice variant on the open table gaming that Games Workshop leans toward, and the combination of model moving and card playing is, in general, a lot of fun. I’ve been eager to see more from the game, but the recent reveal of Kamandora’s Blades is leaving me a little cold.

Over the years, warbands for Underwolds have given us some wonderful sculpts, but this warband just doesn’t land very well for me. Poses are awkward, features are dull and muddy, and there is a distinct lack of character in the warband, unless you count “looking weird and awkward” as a character trait.

The good news, I guess, is that they sound fun to play, picking one poor sod on the other team each games and then planning to just beat them up and call that a win. They also aim to inflict a lot of slashing wounds on enemies, resulting in a lot of blood for the blood god that they love so much.

A Worthy SkullKamandora’s mind is wracked by visions from Khorne, the Lord of Battles, that guide her to the skulls she must see added to his throne.

At the start of the first Action step in each battle round, if there are any enemy fighters on the battlefield, you must pick an enemy fighter to be the worthy skull until the end of the battle round. 

Slaughterous PilgrimageKamandora’s Blades burn with zeal and see the taking of skulls as their holy purpose.

Immediately after you pick an enemy fighter to be the worthy skull, you must push each friendly fighter 1 hex closer to the enemy worthy skull.

There will also be a new rivals deck, Raging Slayes, introduced with the release. Introduce a Rage status, lots of cards in the deck using it as a catalyst for healing, or doing more damage.

Raging Slayers – While using this Rivals deck, you can use the following abilities:

Raging Charge: Immediately after picking a friendly fighter to charge, you can give that fighter a Rage token.  Fighters with any Rage tokens are enraged.

Raging Strike: After you make an Attack roll as part of a melee Attack for an enraged friendly fighter, you can immediately re-roll 1 Attack dice in that Attack roll.

Poor Footing: You must use this immediately after an enraged friendly fighter was Attacked if that fighter was not driven back or grappled.  Push the target 1 hex away from the attacker. Your opponent chooses the direction of that push.

Remove all Rage tokens from enraged friendly fighters at the end of the battle round.Read Text

Aidan started in the hobby all the way back in 1989 with Hero Quest, quickly getting into Space Crusade, and then on into second edition Warhammer 40,000. Over the years he has played just about everything you can think of, but current favorite are Cyberpunk Red Combat Zone, Horus Heresy, Trench Crusade, and Dungeons and Dragons.
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